![]() ![]() ![]() ![]() The stars of the show can use powers from the inhabitants of Wonderworld by wearing their colourful costumes, with over 80 different ones to try on!īash your enemies, walk in the air, freeze time or manipulate all kinds of objects. Over 80 different costumes open up all the action you could want! Leo and Emma are led into Wonderworld by the mysterious clown Balan and set off on a journey to find what is important to them.īefore they can return to the real world, they must first restore the lost balance in their hearts. The setting for this tale is the fantastic, bizarre land of Wonderworld a place where people's happy and positive memories mix with their restless worries and negativity. Wonderworld exists in people's hearts and imagination They will explore all corners of these labyrinthine stages, filled with a myriad of tricks and traps, to get to the heart of each story. Twelve different tales await our stars in the Wonderworld, each with their own unique quirks. Here memories and vistas from the real world mix with the things that people hold dear. Led by the enigmatic maestro named Balan, the stars of the show Emma and Leo will use special abilities from a multitude of characterful costumes as they adventure in the bizarre and imaginary land of Wonderworld. It’s another area where the game’s vague cutscenes do the characters and world a tremendous disservice.Welcome to a wonderous all-action show, the likes of which has never been seen before!īALAN WONDERWORLD is a wondrous action platformer game themed around the Balan Theatre. For example, the seemingly basic story of the disgruntled former chess champion has a much bigger emotional punch when the book reveals he was so obsessed with regaining his title, he didn’t realise his wife’s health was deteriorating until it was too late. Not to be outdone is the book’s stronger focus on character backstories. Even Balan himself gets some intense development at the end with a sad reveal about the connection between him and Lance, that the game omits entirely. It’s a far cry from the game, where the only attachment he seems to have with the other characters is the frivolous dance numbers he performs with them after saving their hearts from darkness. Leo grows as a character also, cultivating friendships with others in ways he never thought possible. My favourite is a shocking – and surprisingly heart-warming – revelation between two characters in the epilogue that throws in a time traveling twist I don’t want to spoil. Some characters have previously established relationships with one another. In addition to the world, the inhabitants’ personalities are much better defined than short, wordless cutscenes. Don’t feel bad if you didn’t know that the game doesn’t really tell you. Both are needed to maintain balance in this world. The only constant between these mini-worlds are the Tims, small birdlike creatures that feed on positive emotions, and Negati, creatures of darkness that feed on the negative. They can even freely travel to each other’s stages, showcasing Wonderworld as a tight-knit community. His is one of many stages where inhabitants can live out their fantasies, uninhibited by real-world troubles. Instead of just being a dancer who doesn’t play nice with others, in the book he’s given his own world in Wonderworld, known as a “stage”, where he can dance to his heart’s content without being bothered by others. ![]() Most of the tale is told from Leo’s viewpoint. While the game focuses on gameplay over story, the book naturally puts story at the forefront. One such piece of supplemental material is the game’s tie-in novel: Balan Wonderworld: Maestro of Mystery, Theatre of Wonders. Director Yuji Naka admitted in an interview that storytelling isn’t his forte, so he tried to keep things simple with mostly wordless cutscenes carrying the narrative, leaving the player to either fill in the blanks themselves or seek out supplemental material. If the story sounds disappointingly vague, well… it is. ![]()
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